www.jacekirzykowski.com
Friday, January 27, 2017
New website LIVE
My new website is finally live! Thanks to my super talented wife who put it all together. Come and visit! Also, kudos to Guilliame and Nico for their help - our friends from ILUSIO.
www.jacekirzykowski.com
www.jacekirzykowski.com
Wednesday, December 28, 2016
Dishonored 2
At Iloura we had a pleasure of working on Dishonored 2 live-action trailer. I was involved in conceptualizing some of the environments and effects based on the game. Final grade differs from the artwork presented here - see you tube link in the previous post below. Attached concept artwork from main shot I was involved in, secondary angle of the same location matte painting and the original plate, concept artwork when guars are being teminated by Emily's super powers. VFX supervisor - Jason Billington
Friday, October 7, 2016
Mars WIRED
Matte painting work I have completed for Nick Kaloterakis from kollected.com
The illustration was used in WIRED magazine in an article considering possibility of inhabiting planet Mars.
The renders of the base and the foreground characters were provided and I had to create the background crater, sky and rock formations as well as composite all elements
The illustration was used in WIRED magazine in an article considering possibility of inhabiting planet Mars.
The renders of the base and the foreground characters were provided and I had to create the background crater, sky and rock formations as well as composite all elements
Saturday, September 17, 2016
Cloudscape
Matte work I've done a while ago for a TV ad. Only Photoshop used here, objective was to create alien looking atmosphere hence use of this particular color palette.
Saturday, September 10, 2016
ILM The Moment
My entry to the first stage if the ILM ( Industrial Light & Magic ) Art Station Challenge. Unfortunately I was only able to finish one of required two images for that stage. Huge fan of Star Wars ( 4-6 ) so was really keen to dive into this world again and create an icy Hoth scene. I used 3d for the Empire and Rebel forces. Mountains are painted without use of textures.
Monday, July 18, 2016
Tokyo | matte painting
Matte painting for Joseph Wong an independent filmmaker. Joe needed a post apocalyptic Tokyo stylized slightly into anime direction - hence gentle black outline to all elements. Plate indicated below. Soon, we will be able to see final video clip that Joe and his team created where my painting was used. Final panorama was 180 degrees wide.
Wednesday, July 13, 2016
Gods Of Egypt | matte painting
Bek entering Temple Of Anubis.
Im pleased to be sharing some of my matte work produced for Gods Of Egypt. Attached is a background that I spent on the longest period during the production. It was a challenging look that we needed to find even with the support of the original concept work. In this particular film concept images were not perfectly matched with final look and a lot of development went into pleasing the client and the director as they kept looking for alternative looks.
On this environment I also had an opportunity to design the Anubis statue's feet as well as did painting over the obelisks assets which were modeled and needed some blending in. Additional elements that I was responsible also were: adding the textures to the white statue on the left and its joint with the ground, extending the foreground as live-action plate was limited.
This version of the painting is not the final. It is a comp capture hence poor sharpness. Compositing Will Towle, Archie Dowell, Gabriel Reichle. Supervision Andrew Hellen
Im pleased to be sharing some of my matte work produced for Gods Of Egypt. Attached is a background that I spent on the longest period during the production. It was a challenging look that we needed to find even with the support of the original concept work. In this particular film concept images were not perfectly matched with final look and a lot of development went into pleasing the client and the director as they kept looking for alternative looks.
On this environment I also had an opportunity to design the Anubis statue's feet as well as did painting over the obelisks assets which were modeled and needed some blending in. Additional elements that I was responsible also were: adding the textures to the white statue on the left and its joint with the ground, extending the foreground as live-action plate was limited.
This version of the painting is not the final. It is a comp capture hence poor sharpness. Compositing Will Towle, Archie Dowell, Gabriel Reichle. Supervision Andrew Hellen
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